

If you aren't sure which one to go with, keep Git as your option.Ĭlick Create repository. Bitbucket creates your repository and displays its Source page.ĭouble-click the bitbucketstationsupplies repository in Sourcetree and notice that there is nothing to commit from your local repository to the remote repository. Include a README? -If you recently created your account, this defaults to a tutorial README. For the purposes of this tutorial, pick either of the Yes options, that way you'll start out with a file.įrom Version control system, you can choose either Git or Mercurial. If this box is unchecked, anyone can see your repository. Keep the rest of the options as is unless you want to change them:Īccess level -Leave the This is a private repository box checked. A private repository is only visible to you and those with access.


For example, if the user the_best has a repository called awesome_repo, the URL for that repository would be. Bitbucket uses this Name in the URL of the repository. With the exception of the Repository type, everything you enter on this page you can later change.Įnter BitbucketStationSupplies for the Name field. Take some time to review the dialog's contents. Bitbucket displays the Create a new repository page.

From Bitbucket, click the + icon in the global sidebar and select Repository.To remove the custom parameter type, you can use DebugLogConsole.RemoveCustomParameterType( Type type ).Do the following to create your repository: If you are sure that your plugin is up-to-date, then enable Custom Proguard File option from Player Settings and add the following line to that file: -keep class .* "Receive Logcat Logs In Android" isn't working, it says ": " in Logcat.(via OpenUPM) after installing openupm-cli, run the following command:.(via Package Manager) add the following line to Packages/manifest.json:.clone/ download this repository and move the Plugins folder to your Unity project's Assets folder.import IngameDebugConsole.unitypackage via Assets-Import Package.Console window will reappear after clicking the popup.Ĭonsole window is optimized using a customized recycled list view that calls Instantiate function sparingly. The popup will show the number of logs that arrived since it had appeared. Once the console is hidden, a small popup will take its place (which can be dragged around). It is possible to resize or hide the console window during the game. User interface is created with uGUI and costs 1 SetPass call (and 6 to 10 batches) when Sprite Packing is enabled. It also supports logging logcat messages to the console on Android platform. This asset helps you see debug messages (logs, warnings, errors, exceptions) runtime in a build (also assertions in editor) and execute commands using its built-in console.
